

What originally appears to be a classic monster hunt soon reveals itself to be an intricate plot involving vampires. Geralt was brought to Toussaint to hunt down the Beast of Toussaint. One of the added benefits of this push toward a colorful world is how it enhances the main questline of Blood and Wine. Yet just the visual splendor of the color pallet entices the player to commit to at least 30 more hours of content. The quests and combat are unchanged in quality from the base game, which is to say they are still very good. For Toussaint, CD Projekt Red looked to the Mediterranean, modeling the Duchy after Italy, Spain, and the south of France.Īfter logging dozens of hours in this muted world, being thrust into Toussaint feels like a much-needed breath of fresh air. Much of it comes from the developer's home country of Poland. Color saturation seems dialed down to emphasize that while this story has dragons and witches, it is not one of your childhood fairytales.īlood and Wine, however, feels just like a fairytale.ĬD Projekt Red took inspiration from real-world locations to craft the in-game world of the Witcher 3. Dirt and grime cling to the streets and even the clothes on Geralt’s back, mixing with the blood of creatures slain and injuries sustained.

The Witcher 3 is a beautiful game, but it is a gritty beauty. This is what it feels like to see Toussaint for the first time. Upon first playing this intro, I could not help but think of Dorothy’s entrance to Oz with the drastic shift from black and white to a larger-than-life technicolor stage. The stunning first vista of Toussaint drops jaws.
